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Grid Utilities

Overview

GridUtils is a utility class that offers essential grid functionality and can be accessed from anywhere in the project. It’s particularly useful when you need grid-related functions but don’t have direct access to a GridManager instance.

In C++, simply include GridUtils.h and call its functions using UGridUtils::. In Blueprints, these functions are available globally.

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Note

Utilities only provide getter functions to ensure data integrity.

Several useful functions, such as GetSurfaceLocation() and TileUnderCursor(), are frequently used throughout the project. For a full list of available functions, refer to the code documentation.